Fundex Games Phase 10 Masters Edition in Tin Games User Manual


 
1
INSTRUCTIONS
PLAYERS: 2-4
OBJECT: To be the rst player to complete all 10 Phases. In
case of a tie, the player with the lowest score is the winner.
EQUIPMENT: Phase 10 Masters Edition deck consisting of:
40 “Phase” cards, and 24 each of red, yellow, green and
blue cards numbered “1” through “12”, and two “Skip” cards,
and eight “Wild” cards.
GAME SETUP: Each player is given 10 “Phase” cards, 1
each of all ten phases.
PLAY AREA: Example “Play Area” Setup
BEFORE PLAY: One player is chosen to be the dealer, who
shufes the deck and deals each player a hand of 10 cards.
Players hold their cards in hand, so that the other players
cannot see them. The remaining deck is placed face down in
the center of the play area, to become the draw pile. The top
card of the draw pile is turned over and placed face-up next
to the draw pile, to become the discard pile.
PLAY: Play begins with the player to the left of the dealer
playing rst. Play continues in a clockwise direction. In turn
each player examines their hand and “Phase Cards” and
determines which phase he/she will attempt to complete.
The player then announces which phase that player will
attempt by placing the appropriate “Phase Card” in the
“Active” position in the play area. Once all players have
placed a “Phase Card” in their “Active” area, play begins.
In turn, a player draws one card - either the top card from
the draw pile or the top card from the discard pile or one of
their “Saved” cards - and adds it to the player’s hand. The
player ends the turn by discarding one card of choice onto
the discard pile or adding it to their “Save” pile.
PHASES & PHASE CARDS: There are Ten Phases. Each
phase is described on the “Phase Cards”. Each player starts
the game with ten “Phase Cards”, one for each of the ten
phases.
Players will try to complete the phase on the “Phase Card”
in their “Active” position. Each player may attempt only one
“Phase Card” during the play of a hand. Phases are made
of sets, runs, cards all of one color, or a combination of sets
and runs.
EXAMPLES:
SETS: A set is made of two or more cards with the same
number showing on their Face.
Example: Phase 1 consists of 2 sets of 3, which could be
3 “7s” and 3 “10s”. The cards can be in any combination of
colors.
RUNS: A run is made of four or more cards numbered in
order.
Example: Part of phase two requires a run of 4, which could
be “3”, “4”, “5”, “6”. The cards can be in any combination of
colors.
ALL ONE COLOR: The cards are all the same color.
Example: Phase 8 requires 7cards of one color, which could
be 7 red cards or 7 green cards, etc.
WILD CARDS: A “Wild” card may be used in place of a
number card in order to complete a phase. A “Wild” card also
may be used as any color, to complete Phase 8.
Examples: A player wants to make a run of 4, but only has
cards “6”, “7”, and “9”. The player uses a “wild” card as an
“8” to complete the run. Or, a player has 6 green cards, and
uses a “Wild” card as a green card, to complete Phase 8.
(1) 2 Sets of 3
(2) 1 Set of 3 & 1 Run of 4
(3) 1 Set of 4 & 1 Run of 4
(4) 1 Run of 7
(5) 1 Run of 8
(6) 1 Run of 9
(7) 2 Sets of 4
(8) 7 Cards of one Color
(9) 1 Set of 5 & 1 Set of 2
(10) 1 Set of 5 & 1 Set of 3