Fundex Games Phase 10 Games User Manual


 
1
INSTRUCTIONS
PLAYERS: 2-6
OBJECT: To be the rst player to complete all 10 Phases. In
case of a tie, the player with the lowest score is the winner.
CONTENTS: Reference cards (listing the 10 Phases) and
one deck of 108 cards; 24 each of red, blue, yellow, and
green cards numbered “1” through “12,” four blue “Skip”
cards, and eight “Wild” cards, two of each color.
BEFORE PLAY: Choose one player to be dealer. The dealer
shufes the deck and deals 10 cards, face down, one at a
time, to each player. Players hold their 10 cards in hand, so
that the other players cannot see them. Place the remaining
deck face down in the center of the play area to become the
draw pile. Turn the top card of the draw pile over and place
it next to the draw pile, to become the
discard pile.
PLAY: The player to the left of the dealer plays rst. Play
continues in a clockwise direction. On your turn, draw one
card, either the top card from the draw pile or the top card
from the discard pile, and add it to your hand. End your
turn by discarding any one of your cards onto the top of the
discard pile.
During the play of the rst hand, each player tries to complete
Phase 1. A Phase is a combination of cards. Phases are
made of sets, runs, cards of all one color, or a combination
of sets and runs. These are the ten Phases:
1. 2 sets of 3
2. 1 set of 3 + 1 run of 4
3. 1 set of 4 + 1 run of 4
4. 1 run of 7
5. 1 run of 8
6. 1 run of 9
7. 2 sets of 4
8. 7 cards of 1 color
9. 1 set of 5 + 1 set of 2
10. 1 set of 5 + 1 set of 3
Each player can make only one Phase during each hand.
DEFINITIONS
SETS: A set is made of two or more cards with the same
number. EXAMPLE: Phase 1 is two sets of three, which
could be three “7s” and three “10s.” The two sets could also
be the same number, e.g., three “10s” and three more “10s.”
The cards may be in any combination of colors.
RUNS: A run is made of four or more cards numbered in
order. EXAMPLE: Part of Phase 2 requires a run of four,
which could be “3,” “4,” “5,” “6.” The cards may be in any
combination of colors.
ALL ONE COLOR: The cards are all the same color.
EXAMPLE: Phase 8 requires seven cards of one color,
which could be seven red cards or seven green cards, etc.
The cards do not need to be in numerical order.
WILD CARDS: A “Wild” card may be used in place of a
number card, or may be used as any color, in order to
complete a Phase. EXAMPLES: A player wants to make a
run of four, but only has cards “3,” “4,” and “6.” The player
uses a “Wild” card as a “5” to complete the run. Or, a player
has 6 green cards, and uses a “Wild” card as a green card,
to complete Phase 8.
•More than one “Wild” card may be used in completing a
Phase. Players can use as many “Wild” cards as they want
as long as they use one (1) natural card.
•Once a “Wild” card has been played in a Phase, it cannot be
replaced by the intended card and used elsewhere, but
must remain as that card until the hand is over.
•If the dealer starts the discard pile with a “Wild” card, the
card may be picked up by the rst player.
SKIP CARDS: Skip cards have only one purpose: to cause
another player to lose a turn. To use, simply discard the
“Skip” card on your turn, then choose the player who will
lose a turn.
•When you draw a “Skip” card, you may discard it immediately
or save it for a later turn.
•A “Skip” card may never be used in making Phase 8, or any
other Phase.