Fundex Games Bunco Party Games User Manual


 
1
Welcome to the Bunco Party Pack
Get the gang together and get ready to play Bunco ! The
rollin’ fun dice game ! We have included invitations to make
your Bunco party ofcially fun !
Bunco plays great with 12 players (games are always a
good excuse to get your friends and family together). If you
can’t nd 11 friends to play with you, we have provided rules
for 2-11 players as well.
Don’t let the party stop...
keep on playin’
Make some copies of our score sheets, or download them
from www.IBFBUNCO.com
Check out our great Bunco party recipes online at:
www.IBFBUNCO.com
Or just share your best Bunco story. We would love to hear
from you!
Object of the Game: To be the player with the most points,
of course!
The Goods: 1 scorepad of Master Score Sheets, 6 score-
pads of Round Tally Sheets, 6 pencils, 12 postcard invitations
for your Bunco Party, 1 large fuzzy Bunco die, 4 each of red,
pink, and cream dice in a fuzzy dice bag, the Bunco bell, and
ofcial game instructions.
Setting the Scene for One Table Bunco
2 to 4 players: Gather up the players around one table. If 2
or 3 are playing, each player can have her own color of dice
to roll. If four are playing, use only one set of dice and pass
them from player to player.
Appoint the most honest person (you know who she is) to be
the scorekeeper. List all players’ names on the Master Score
Sheet. Place the bell in the center of the table. Make sure
everyone can reach it! The fuzzy die gets passed around
from player to player, throughout the game, whenever a
Bunco is rolled. This is mainly just for fun or when playing for
prizes (see pg. 11)
Game Play: During each round, all players are trying to roll
the same target number. For instance, in the rst round, the
target number is ‘1’. In the second round the target number
is ‘2’ and so on until the sixth round (the end of the game).
The round begins with the scorekeeper ringing the bell. This
player then rolls all four dice. If this is the rst round, then for
every ‘1’ the player rolls, that player gains a point and rolls
again. The same player continues to roll until her roll does
not contain the target number. She then passes the dice to
the next player. The dice may continue to pass around the
table from player to player, until the round ends.
If a player does not roll the target number before the round
ends (when someone reaches 21 pts), then that player
scores 0 for that round.
Bunco Bonus Points: The rare player who rolls a ‘True
Bunco’, or four of a kind (of the current target number only!)
scores 21 automatically and the round is over. The winner of
the round gets to ring the bell and gains control of
the fuzzy die.
More Extra Points: When you roll a four of kind that isn’t
the target number – be relieved – you can still score extra
points. Here is how it works:
Low Bunco: If the players are on Round Three, and a player
rolls four 2s, then she scores what is called a Low Bunco,
because the number she rolled is lower in value than the
target number. (four 1s could have also scored a Low Bunco)
The player who rolls a Low Bunco scores ve points.
High Bunco: Suppose our players are still on Round Three,
and another player rolls four 5s. This player scores a High
Bunco and is awarded seven points.
Scoring your Points: Here is the best part – tallying up
your score! On the Round Tally Sheet, place the initials
of each player under the player‘s column and ll in which
round you are playing. Every time a player scores a point,
the scorekeeper records it on this sheet. Once a player
reaches 21 points, the scorekeeper announces the win and
the winning player for the round rings the bell.
On the Master Score Sheet, the scorekeeper records the
results of the round. Wins are recorded as Ws, and the rest
of the results are recorded numerically. If any of the players
win a round with a Bunco, then a ‘B’ is written down beside
the ’W.’
The winner gets to ring the bell to start the next round.
Players keep playing until a full game has been played
– which is 6 rounds.