Excalibur electronic NF-05 Games User Manual


 
GAMEBREAKER!
The GameBreaker card provides the Defense
an opportunity to cause a turnover. If the
defense chooses to play a GameBreaker card, it
is placed face down on the board, just like any
other defensive play. As soon as the off ense
announces its play, the defensive team fl ips
the card over to reveal the card, and should
shout “GameBreaker!” to announce the play.
Each team may use the GameBreaker card up
to 3 times in a standard game
When the defense plays a GameBreaker card,
they must answer the question that would
have been answered by the off ense. If the
off ense chose a Short Pass play, the defense
must try to answer a Short Pass question.
If the defense answers the question correctly,
the result is a turnover. The defense gains pos-
session, and advances the ball the number of
yards that is marked on the card.
Example:
Off ense at their 40-yard line
Off ense calls: Long Pass
Defense calls: GameBreaker
[Defense answers question correctly]
Play result: Wide Receiver Slant = 23 yards
Final result: Interception! Defense returns the
ball 23 yards to the opponent’s 17-yard line
If the defense answers the GameBreaker
question incorrectly, the off ense is awarded
the results of a successful play. If the defense
provides the wrong answer to a Short Pass
GameBreaker, the off ense gains the yardage
marked on the card for a successful Short Pass.
The GameBreaker can be played any time a
team is on defense. Once a team has played
the GameBreaker card 3 times (for standard
games), it is removed from the defensive deck
and cannot be played again.
KICKOFFS
The fi rst play of each half of the game is a Kick-
off . The team that wins the coin toss may elect
to receive the kickoff at the start of the game,
or defer to the second half.
When a team successfully completes a scoring
drive, they give the ball back to the other team
by running a Kickoff .
Kickoff Rules
The ball is kicked off from the 30-yard line.
To kick the ball off , the kicking team should
ick the left spinner to determine how deep
the kick will be fi elded. Kickoff s will be fi elded
on the 15, 10, or 5-yard line, on the goal line, or
5 yards deep in the end zone.
To return the kick, the receiving team must
ick the right spinner to determine the length
of the return. The return yardage is marked on
the spinner, and should be added to the spot
where the ball was fi elded.
Example:
Kickoff to: -5 (5 yards deep in the end zone)
Return for: 35 yards
Result: Off ense takes over on the 30-yard line.
Touchbacks
If the ball is kicked into the end zone, the
receiving team may elect to allow a touch-
back, and start their next off ensive series on
the 20-yard line. The receiving team should
announce “Touchback” and should not fl ick
the spinner.
SPECIAL TEAMS
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