Excalibur electronic NF-05 Games User Manual


 
After the Kick
When a Field Goal is successful, the successful
team must kick off to the opposing team. See
page 9 for Kickoff Rules.
When a Field Goal is unsuccessful, the team
that was on Defense takes possession of the
ball at the spot of the kick, which is 7 yards
behind the previous line of scrimmage.
Extra Points and 2-Point Conversions
After the off ense scores a Touchdown, they
may attempt an Extra Point or a 2-Point Con-
version. The Off ense must announce whether
they are trying for an Extra Point or a 2-Point
Conversion immediately following the touch-
down. To attempt an Extra Point or a 2-Point
Conversion, the question will be read by the
defense from the Kicking Cards deck.
Extra Point attempts are Easy questions and
are worth 1 point, bringing the point total
from the touchdown drive to 7. Two-Point
Conversion attempts are Medium diffi culty.
Whether or not the attempt is successful, Extra
Point and 2-Point Conversion attempts are fol-
lowed by a Kickoff to the opposing team.
Penalty cards are mixed in with normal trivia
cards. When a Penalty card is drawn, the of-
fense is assessed a penalty according to the
guidelines on the card itself. As with normal
Trivia Cards, Penalty Cards should be placed at
the bottom of the deck after they are assessed.
NFL GameBreaker Trivia can also be adapted
to any number of mini-games and short chal-
lenges. Players are encouraged to come up
with their own rules, but here are a few games
you might have fun trying:
MINICAMP
Training Camp is the best time to practice the
skills you’ll need in the regular season. These
are non-contact drills, so you can put the
Defense Cards away.* Your challenge is to work
your way down the fi eld answering only one
type of question, starting at the 20-yard line.
Just like in real football, you need to keep mak-
ing fi rst downs to keep your drive alive. If your
drive fails, it’s your opponent’s turn to take the
fi eld. Each team has fi ve possessions—the
player who can score the most touchdowns in
those 5 possessions is the winner.
* GameBreaker! You may not be lining up
against a defense, but that doesn’t mean
you have a clear path to the end zone. The
GameBreaker card can be used one time per
possession by the player who is reading the
questions. If the GameBreaker is thrown,
the off ense will not receive multiple-choice
answers on the next question.
Running Mini-Camp
This is an important drill for rookie-level play-
ers. Try to score a touchdown on each drive
answering only Running questions. If both
teams score each time, you’re ready for a more
diffi cult challenge. The team that fi nds the end
zone most in 5 possessions wins.
Short Passing Mini-Camp
This is a good game for veteran players, which
follows the same rules as the Running Game
drill. Complete Short Passes in order to score
touchdowns. Most TDs in 5 possessions is the
winner!
PENALTIES
GAME VARIATIONS
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